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Christoph Werner
Christoph Werner
3D Artist | Mentor | Art Director since 1991
Drensteinfurt, Germany

Summary

I'm a freelance CG artist & mentor from Germany. I have been creating professional art for TV, industry, & computer games since 1991. Besides my daily work, I publish tutorials & digital products.

I also offer custom Steam assets (Steam capsules) and game art – feel free to reach out! Indie studios are welcome!

I am always open to funded project inquiries. To contact me, just visit my official website or use the email button here on ArtStation.

To see my full production experience , along with plenty of additional info, please visit my official website at http://www.christoph-werner.de.

I'm a 3D specialist in Blender, InstaMAT, and know the most standard solutions to create artworks.

Skills

Art DirectionConcept ArtIllustration3D Animation3D Modeling3D VisualizationCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingTexturingUV MappingSculptingCreature DesignVector IllustrationScientific AnimationPixel ArtPhotogrammetryInstaMatSteam CapsulesSteam assets

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3DCoat
3DCoat
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Illustrator
Illustrator
InDesign
InDesign
Acrobat
Acrobat
After Effects
After Effects
Premiere
Premiere

Productions

    • Video Game
      Grand Ages Medieval
    • Year
      2015
    • Role
      Art Direction, Screendesign, Concept Art, Ingame Graphics
    • Company
      Gaming Minds Studios
    • Video Game
      Rise of Venice
    • Year
      2013
    • Role
      Art Direction, Screendesign, Concept Art
    • Company
      Gaming Minds Studios
    • Video Game
      Port Royale 3
    • Year
      2012
    • Role
      Screendesign, Concept Art, Ingame Graphics
    • Company
      Gaming Minds Studios
    • Video Game
      Risen 2: Dark Waters
    • Year
      2012
    • Role
      Art Direction Freelance Team, 3D Assets like player weapons, props and buildings
    • Company
      pixable studios
    • Video Game
      Tom Clancy's EndWar
    • Year
      2008
    • Role
      Battle Artworks and Animation
    • Company
      Funatics Software
    • Video Game
      The Settlers 2
    • Year
      1996
    • Role
      Major CG Artist
    • Company
      Blue Byte
    • Video Game
      The Settlers
    • Year
      1993
    • Role
      CG Artist for the whole ingame graphics
    • Company
      Blue Byte

Experience

  • Art Director, Concept & Ingame Artist at Gaming Minds Studios
    Gütersloh, Germany
    April 2012 - May 2016

    I know the the team at Gaming Minds Studios for a long time. After some years break my first joint project with the studio started in 2012. I supported the team the following years with services like art direction, concept art and in game graphics.

  • Art Director at Ascaron Software
    Gütersloh, Germany
    January 1999 - January 2001

    This was my first application working as an Art Director for the game industry.

  • CG Artist at Blue Byte (Ubisoft)
    Mülheim a.d. Ruhr, Germany
    January 1991 - January 1997

    The application at Blue Byte Software was my second job in the game industry. I am responsible for in game artworks of games like Battle Isle, The Settlers and more. The full game list can be found on my website.