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Windrunner Statue

I love to experiment with procedural 3D materials. At the moment I am very fascinated of blenders node system. For this project I created two materials.

The first material I named „Rusty Gold“. I had the imagination of an old gold material with smooth green patina.

The second material was more an accident… I called it „Cold Lava“. What is interesting about this material, is the dynamic color variation. The colors are iridiscent while you rotate the object and are changing the values on thy fly. Looks really cool.

The statue is sculpted in 3D-Coat. It is an old sculpting I've done but never used in any projects. So it was a good test model for my materials.

Final render. Sculpted in 3D-Coat. Materials in blender.

Final render. Sculpted in 3D-Coat. Materials in blender.

Details "Rusty Gold" material.

Details "Rusty Gold" material.

Details "Cold Lava" material.

Details "Cold Lava" material.