This is a project I’ve created already last year for a client, but I was forced to wait before an official presentation.
Completely created in Blender 2.79
Rendered in Cycles @ 300 samples and an image resolution of 1920 x 1358 pixels
Used Blender 2.8 for the final rendering (no crashes…)
Used the D-NOISE AddOn by Remington graphics
There is microdisplacement used for the ground and walls
This time no real procedural materials, textures are bitmaps based on Allegorithmics Substance Designer
Drop me a line if you have questions. I’m currently open for new project inquiries.